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Without diminishing any exclusion of liability provision applicable to the specific matters covered in these Conditions of Sale, (a) in no event will Sloans & Kenyon liability for any breach, or act or omission exceed the purchase price actually paid by the purchaser, and (b) in no event shall Sloans & Kenyon have any liability under any circumstances for special, indirect, incidental or consequential damages (including for loss of profits or revenues, costs of obtaining alternative property, claims of customers of purchaser or otherwise), whether in contract, tort, negligence, strict liability, or otherwise, arising out of, resulting from or in any way relating to (i) the Property or its purchase, sale, delivery or non-delivery, or (ii) the acts or omissions of Sloans & Kenyon or Sloans & Kenyon agents, representatives, officers, directors, employees or affiliates 15

These include: Conducting additional research on tobacco imagery in video games and subsequent tobacco use Smoking in video games may be more influential than smoking in movies because youth spend considerably more time playing video games than they do at the movies.12 Video games are more active and intense experiences than movies, and in some video games, players can actually simulate smoking for their characters.13,14,15,16 Giving a mature rating to all games that depict tobacco use and disclose such use in the ratings descriptor Descriptive ratings would help parents and the public understand what is in video games and make healthy decisions
They dont want to miss an opportunity to learn, and they dont want other members of the viewing community to have better insights and inside jokes